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blkmagicalgurl:

actual best friend shit

arcticmonkeysjpg:

trav-tv:

Game postponed due to puppies.

WHAT A WONDERFUL PROBLEM TO HAVE!

It’s Monday again. Do you need a pick-me-up? Have some hilarious quotes from The Lego Movie. You’re welcome and everything is awesome.

straight-from-the-earth:

I was not expecting that last photo

prussianinamerica:

I had a teacher who refused to let any of us say “its okay” because of this exact reason.

prussianinamerica:

I had a teacher who refused to let any of us say “its okay” because of this exact reason.

theodorepython:

maxistentialist:

Tweenbots by Kacie Kinzer:

Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.
The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”
The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.


Man this is still one of my favorite little social projects/experiments.

theodorepython:

maxistentialist:

Tweenbots by Kacie Kinzer:

Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.

The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”

The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.

Man this is still one of my favorite little social projects/experiments.

georgetakei:

This made the rounds, but not with Christopher’s friends’ reactions. Child stars always have it tough. Oh bother….

georgetakei:

This made the rounds, but not with Christopher’s friends’ reactions. Child stars always have it tough. Oh bother….

13bryantchristop:

I liked Slodwick’s design for this Welcome to Night Vale board game so much that I decided to make a fully playable physical version with a box, tray, and three dimensional pieces. (The box is made of plywood covered in a faux leather vinyl and felt.)

I changed up a few things like the color of the money (matching traditional Monopoly colors except for the $500 bill which I made purple) and the obelisk/pyramid buildings. Since these would have been too difficult for me to make out of wood, I made the obelisks condos (black cubes) and changed the pyramids back to hotels (like those you’d find in an original Monopoly game). For the game tokens, I attached Slodwick’s images onto a piece of PVC pipe (spray painted black) on top of a piece of felt. I also designed and wrote up my own instruction book to match Monopoly rules more closely while still keeping some of Slodwick’s Night Vale flavor.

As a finishing touch, I etched a Night Vale eye out of a brass plate, spray painted it black, and sanded the raised surface, giving it an interesting aged look. Overall, I think the project turned out quite well.

Here are some more pictures I took of the project.

thyartisdisney:

LabraThor

thyartisdisney:

LabraThor

winchesterlicious:

Fact: the Pacific Rim soundtrack makes everything better.

winchesterlicious:

Fact: the Pacific Rim soundtrack makes everything better.